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package actor.weapons;

import Actor.Actor;
import java.awt.geom.Area;
import java.awt.geom.Rectangle2D;

/**
 *
 * @author Eric-Standard
 */
public class Knife extends Weapon {

    public Knife(Actor owner) {
        super(owner);
        this.cooldownTimeout = 200;
    }

    @Override
    public void act(long dt) {
        super.act(dt);
    }

    @Override
    public boolean fire() {
        if (firing) {
            return false;
        }
        cooldownTime = cooldownTimeout;
        firing = true;
        return true;
    }

    @Override
    public Rectangle2D getBoundingRectangle() {
        return null;
    }

    @Override
    public Area getArea() {
        return null;
    }
}
